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Scaling the Universe: Follow-Up Update For EoS-SSS - Build #6

  • Jan 26
  • 1 min read

Since our last update introducing the Floating Origin System, we've been working on solving another major challenge: How do we make our system feel vast without breaking immersion?

What’s New?

Our latest addition to the EoS Spatial Stability System (EoS-SSS) is the Scaled Space System, which dynamically adjusts the perceived size of distant (and important) objects while keeping everything correctly positioned within our infinite world.


If you wish to see the previous post about this implementation, check it out here!


Demonstration on how it works:

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